The Division Makes Its Way to the Tabletop Gaming World as a Brutally Tactical Tabletop Role-Playing Game
The gritty world of Tom Clancy’s The Division will be adapted into a dice-based role-playing experience. A partnership was established to develop a TTRPG that explores the series' post-pandemic landscape. The project was revealed, with a funding drive planned to launch in the spring of 2026.
"This endeavor will bring the franchise’s distinctive tension, tactical intensity, and iconic world-building to the tabletop, offering fans a new way to engage with The Division through immersive storytelling and mission-based gameplay," states an announcement.
Initial offerings will include a beginner's box, core rulebooks, a GM screen, figurines, and various deluxe editions.
Exploring The Division's Apocalyptic World
In this setting, a deadly virus called Green Poison was unleashed in New York City, sending the nation into chaos. As the pandemic escalates, society crumbles and hostile groups rise, turning the city into a warzone. To restore order, the authorities {activate|deploy] The Division, a covert network of sleeper agents. That’s where the agents enter the story.
Work on the game has been in progress for approximately several years, and it is confirmed to be complete. The upcoming Kickstarter campaign will serve as a pre-launch sales platform to access a broader market, particularly in North America. Production is slated to begin immediately following the campaign, with shipping expected for the latter part of 2026.
A Streamlined Tactical System: The GRIS System
A preview at the game's rules reveals it employs 10-sided dice predominantly through its new GRIS system, promoting a streamlined and strategic approach. Agents use abilities to assemble small dice pools, typically from one to five d10s.
- Rather than adding results together, players select a single “resolution die” from the group.
- This die is then compared against a target difficulty.
- Rolling a natural 10 grants special effects, such as extra damage or enhanced aid.
Combat Focus On Positioning and Awareness
Fights prioritize placement and environmental awareness, mirroring the video games. Factors like cover, height advantage, or line of sight have a direct impact success chances. This system is designed to reward coordination and smart positioning instead of raw numbers.
A Novel Health System
The way injuries is managed adds a compelling thematic twist. Agents have a wound threshold; taking heavy hits weakens their capabilities by decreasing the size of their dice pool.
- At zero health, an agent is downed, but is not unconscious.
- They can still move and take limited actions, emulating the "downed" state common to video game shooters.
- Any agent in this state must consult a injury chart, risking lingering conditions like shock or crippling injuries.
A Ready-to-Play Scenario
A publicly available Quickstart Guide will be released in the near future. It contains a pre-made starting adventure titled Ashes of Murray Hill. In this scenario, the group lead the hunt for a lost doctor squad and work to stop an assault by the notorious Rikers faction, who have taken over that NYC neighborhood. Further information and the full range of offerings will be unveiled closer to the Kickstarter start date.